1. 梁容輝,2015, 朝向互動設計的本體,數位藝述第肆號:數位設計 創客與自造時代,pp. 96-107,財團法人數位藝術基金會。作者版本pdf
2. M. Malpass: "Between wit and reason: defining associative, speculative, and critical design in practice"
2015年6月2日 星期二
2015年5月27日 星期三
week 12. pure design research
1. student presentation on "annotated portfolios"
2. Pure design research
next week reading:
M. Malpass: "Between wit and reason: defining associative, speculative, and critical design in practice"
2. Pure design research
next week reading:
M. Malpass: "Between wit and reason: defining associative, speculative, and critical design in practice"
2015年5月19日 星期二
week 11. concept-things & annotated portfolios
annotated portfolios
Intermediate-level knowledge
The logic of annotated portfolios
questions:
How to annotate portfolios? What to annotate?
criticism? dialogues? phenomenology? interpretation? discourse?....
homework:
1. discuss and propose "guidelines" or "frameworks" for annotation
2. use the above guidelines to annotate at least two design artifacts.
deadline: 5/27
Intermediate-level knowledge
The logic of annotated portfolios
questions:
How to annotate portfolios? What to annotate?
criticism? dialogues? phenomenology? interpretation? discourse?....
homework:
1. discuss and propose "guidelines" or "frameworks" for annotation
2. use the above guidelines to annotate at least two design artifacts.
deadline: 5/27
2015年5月12日 星期二
week 10. Intermediate-level knowledge
1. student presentation of critical dialog on design knowledge
2. introducing "Intermediate-level Knowledge" by Lowgren
2. introducing "Intermediate-level Knowledge" by Lowgren
2015年5月5日 星期二
week 9. design knowledge
discussing "linking artifacts with knowledge"
Ref:
1. Competing paradigms in qualitative research
2. The three paradigms of HCI
3. Designerly ways of knowing
Homework 2:
Critical Dialog on "Design Knowledge"
1. two students (recommended) or one student
2. questioning and answering about "design knowledge"
3. make a brief dialog text, and then present in the next week.
Ref:
1. Competing paradigms in qualitative research
2. The three paradigms of HCI
3. Designerly ways of knowing
Homework 2:
Critical Dialog on "Design Knowledge"
1. two students (recommended) or one student
2. questioning and answering about "design knowledge"
3. make a brief dialog text, and then present in the next week.
2015年4月28日 星期二
week 8. student presentation & precognition
1. student presentation on artifacts.
2. Introducing "precognition"
2. Introducing "precognition"
2015年4月14日 星期二
week 7. student presentation & perceptual crossing
design artifact presentation: inspirational bits, Intouch, music bottle
Perceptual crossing:
1. Designing for perceptual crossing to improve user involvement
2. Designing for Perceptual Crossing: Applying and Evaluating Design Notions
3. Designing for perceptual crossing: designing and comparing three behaviors
Perceptual crossing:
1. Designing for perceptual crossing to improve user involvement
2. Designing for Perceptual Crossing: Applying and Evaluating Design Notions
3. Designing for perceptual crossing: designing and comparing three behaviors
2015年4月7日 星期二
2015年3月24日 星期二
week 5. student presentation
Student presentation: Figure 1. 13 examples of design research artifacts.
2015年3月17日 星期二
2015年3月3日 星期二
week 2. reading "introduction"
1. 修辭研究,動詞及同義詞整理 (以九宮格)
2. 結構分析: B P M R C
將 Introduction 放在中間,Background 摘句放在上方,Purpose 摘句放在右方, Method/Question 摘句放在下方, Result/Conclusion摘句放在左方。
3. 概念吸收與討論
Homework 1:
Deadline: 3/18
將 Introduction 重新改寫成 400 字以內的摘要。
使用 http://www.books.com.tw/products/0010479949 或 http://www.books.com.tw/products/0010323464 的範例句型。
2. 結構分析: B P M R C
將 Introduction 放在中間,Background 摘句放在上方,Purpose 摘句放在右方, Method/Question 摘句放在下方, Result/Conclusion摘句放在左方。
3. 概念吸收與討論
Homework 1:
Deadline: 3/18
將 Introduction 重新改寫成 400 字以內的摘要。
使用 http://www.books.com.tw/products/0010479949 或 http://www.books.com.tw/products/0010323464 的範例句型。
2015年2月24日 星期二
week 1. introduction
Slow reading project:
"James Pierce. 2014. On the presentation and production of design research artifacts in HCI. InProceedings of the 2014 conference on Designing interactive systems (DIS '14). ACM, New York, NY, USA, 735-744."
好消息: 一學期只讀一篇論文。
壞消息: 一學期只讀一篇論文。
甚麼是徹底研究?
如何徹底研究?
靈感來源:
"James Pierce. 2014. On the presentation and production of design research artifacts in HCI. InProceedings of the 2014 conference on Designing interactive systems (DIS '14). ACM, New York, NY, USA, 735-744."
好消息: 一學期只讀一篇論文。
壞消息: 一學期只讀一篇論文。
甚麼是徹底研究?
如何徹底研究?
靈感來源:
百歲老師的奇蹟教室:不用國文教科書,成為升學第一名校的秘密!
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