1.
Giving form to computational things ( , 2014)
interaction design = physical form + temporal form + interaction gestalt
2. slow technology (2001)
(1) Reflective technology
(2) Time technology
(3) Amplified environments
3.
slow interaction examples:
http://entretags.de/long-living-chair/
Slow Games from Ishac Bertran on Vimeo.
Photobox: on the design of a slow technology
similar: Olly Radio
4. messages as examples of slow technology
final project proposal: (4/29)
AI for embodied interaction research
1. Focus on a method or methodology (cultural probes, annotated portfolios, interview, phenomenology, post-phenomenology....)
2. Identify a specific stage of the above method
3. describe the original method and then try to redo it with AI
4. Compare the AI-aided method with the human-only method
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