2019年9月30日 星期一

week 4. Technology as Experience


John McCarthy and Peter Wright. 2004. Technology as experience. Interactions 11, 5 (September 2004), 42-43. DOI: https://doi.org/10.1145/1015530.1015549


https://www.amazon.com/Technology-as-Experience-MIT-Press/dp/0262633558/

Featured:
Chapter 1 Living with Technology:
The User as a Cog in a Virtual Machine (During the 1970s and the 1980s the dominant approach to understanding relationships between people and technology assumed a single user sitting in front of a computer screen and keyboard performing a fairly well prescribed
task.)
The User as a Social Actor (During the late 1980s and the 1990s the opportunistic or contingent aspects of everyday activity became the central focus of challenges to the dominance
of information-processing psychology.)
Consumers and the User Experience (The 1990s saw the development of the dotcom companies and a multimillion-dollar games industry; strong penetration of computers into the
home; the confluence of computer and communications technologies; and the beginnings of wireless, mobile, and ubiquitous computing.)
Toward a Deeper Understanding of Technology as Experience: 6 propositions

從"技術即經驗"談起


摘錄此書提出的六大主張如後。

主張一:
我們的第一個主張是,為了公平對待技術在我們生活中所造成的種種廣泛的影響,我們應該從親身感受的生命,以及行動與互動的親身感受或情感的品質兩方面,嘗試去詮釋人與技術的關係。
Our first proposition is that, in order to do justice to the wide range of influences that technology has in our lives, we should try to interpret the relationship between people and technology in terms of the felt life and the felt or emotional quality of action and interaction. (p. 12)

主張二:
我們的第二個主張是,互動技術在工作、居家、教育和休閒中的社會實踐描述,並不足以說明經驗描述中的"親身感受的生命"
Our second proposition is that social-practice accounts of interactive technologies at work, at home, in education, and in leisure understate the felt life in their accounts of experiences. (p. 14)

主張三:
我們的第三個主張是,用技術來描述親身感受的經驗,是困難的。
Our third proposition is that it is difficult to develop an account of felt experience with technology. (p. 15)

主張四:
我們的第四個主張是,就經驗而言,經驗的實用主義哲學特別的清晰,它們所包含的行動和意義創造的模式,說明了行動與互動中,某些關於親身感受的生命及情感的、感官的特質。 
Our fourth proposition is that pragmatist philosophy of experience is particularly clarifying with respect to experience, and that the models of action and meaning making they encompass express something of felt life and the emotional and sensual character of action and interaction. (p. 17)

主張五:
我們的第五個主張是,實用主義所重視的情感的、自發的、創意的經驗面向,更強調了從理解技術的親身生活經驗中所創造的美學。 
Our fifth proposition is that the importance given to the emotional-volitional and creative aspects of experience in pragmatism prioritizes the aesthetic in understanding our lived experience of technology. (p. 18)
主張六:
我們的第六個主張也是最後一個主張, 建立實用主義的修訂理論,特別有益於理解技術與設計。 
Our sixth and final proposition is that the revisionary theorizing of pragmatism is particularly valuable for understanding technology and design. (p. 19) 
Feature Chapter 3 A Pragmatist Approach to Technology as Experience:
Background to Pragmatism and Experience
John Dewey(1859–1952)
Enriching Activity through Aesthetic Experience
Dialogicality
Bakhtin

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