1.
Giving form to computational things ( , 2014)
http://entretags.de/long-living-chair/
Slow Games from Ishac Bertran on Vimeo.
1.
Slow Games from Ishac Bertran on Vimeo.
2009
p. 4461 Technological Presence (技術"現身")
Heidegger's phenomenological: readiness-tohand and presence-at-hand
Ihde 3 human-technology relations: hermeneutic relations, and alterity relations
p. 4463 Amplifying the Agency of Things
2011
p. 2406 embodiment relation : a relation "through" a technology
hermeneutic relations : “semi-opaque”, one "with" or "towards" a technology
alterity relations : a relation "to" a technology
HUMAN-ELECTRICITY RELATIONS (how electricity technology presents itself)
2013 (phenomenological methods for electricity)
p. 120 Approaching electric technology phenomenologically
A fundamental aspect of this approach is to “attend to the phenomena of experience as they appear”
To describe rather than explain the phenomena
bracket
Husserl: variational method for investigating phenomena
Husserl: imaginative variations; Ihde: perceptual variations
2016
2017
2018
2020 Entanglement HCI The Next Wave?
2021
Part I. Students present Annotated Portfolios principles
Part II. Intro. to Embodiment & Interaction
Inquiry into Embodied Interaction Design
I. Annotated portfolios Practice
2 students in a group
annotate a "common" artifact in advance
each member selects another new artifact and annotate it
together, make annotation of a group of artifacts
sketch new ideas according to the annotated portfolios
II.
interaction design variables:
EX 3:
Propose your own guidelines or strategies for annotated portfolios
Deadline: 4/8, 2024
"Materials touch directly on three major topics:
1. A designer may be motivated and stimulated directly by a particular material.
2. Materials are expressive, verying from fragile and refined to earthy and coarse.
3.Certain materials are chosen for their inherent physical properties that relate directly to the function of the finished work."
"Expression. Basically it describes any outward, visible manifestation of an inward condition, feeling, or mood: a shrug, a frown, a grimace, a smile -- physical indicators of inner emotional states. In design, expression refers to the act of overtly communicating a visual idea." Stoops & Samuelson.
"Three phases are involved in the design process, and each contributes to individual expressiveness:
1. Recognizing and delimiting the visual problems to be solved, and deciding what sort of action is needed.
2. Putting on paper a personal, imaginative, synthesis of ideas as the specific form and arrangement of the concrete physical solution develops. This middle phase, the imaginative, creative one, is the most characteristic phase of the whole design process. It embodies the designer's expression.
3. Finally the design is translated, built, printed, constructed, woven, fabricated by the designer or under the designer's supervision." Stoops & Samuelson.
"When designers reach the point in their creative development where considerations of placement, proportion, and empty space occur without conscious effort, their work may be called expressive." Stoops & Samuelson.
如何用 expression 開展設計
"Form follows function" is probably the most often repeated statement about design. Clearly, it means that the form of an object should be defined by the work it has to do."
0. cultural probes idea presentation
1. situated visualization: data collection examples demo
Mutual Discourse Analysis Interview
2. Annotated Portfolios: hands-on practice:
(1) Photostroller
(2) Prayer Companion
(3) Drift Table
(4) Plane Tracker
(5) Local Barometer
Questions:
How to annotate? what level of descriptions (knowledge)? What are important for AP?
3. Annotated Portfolios