2012年11月5日 星期一

Short report 1 / 彭傳旋 M10010206

Ambient Communication: a case study on liaison ceramic


Until very recently, embodied interaction has been primarily concerned with one phenomenon. A growing number of studies are now available to shed some light on the human experience of social computing. Lowgren’s theory offered a sounder theoretical basis for embodied interaction, a substantial body of research documents our tendency to return to the life world. Although only a few isolated recent efforts have continued to address everyday experience and social computing.

In light of these concerns, this article has two purposes: (1) to provide a definition less intrusive way of embodied interaction research; (2) to recommend promising poetic interaction artifact of phenomenological research paradigm. To that end, the following questions were posed: What is the experience and meaning of artifacts in everyday life? To what extent is everyday experience beneficial to people embodied perception? The factors studied here may be of importance in explaining the everyday world of this phenomenon. The practicality of the proposed methodology is demonstrated through a case study.

Figure 1 Conditions of using liaison ceramic

In this work, we propose the following phenomenological method. The people who volunteered for the study were chosen on a random basic. In this experiment, we provide a desktop light as shown in Fig.1 that consists of a light and a white house in shape with an interactive system. the subject was asked to fill out a questionnaire which elicited information concerning his attitude and motivation. Following the test, subjects were interviewed for approximately half an hour about their emotion and behavior. To address this issue, phenomenological analyses were conducted.

To summarize the salient features of the analysis, several findings are of interest, but this report focuses on three themes concerning the human experience: (1) their concentration on good experience, (2) their preference to hide bad experience, and (3) their view of the influence of persistent experience can open selectively and shut down the experience.

Numerous themes emerged from the interview data. Because of space limitations, the following discussion focuses on findings that relate specifically to experience and meaning. The findings suggest that the two orientations are not necessarily mutually exclusive and lead us to believe that more experiential elements should be used in order to design the encountering artifacts and to underscore the importance of recognizing human rich experience. In addition, it is important to emphasize that methodological problems in the research design limit our interpretations. Future research is obviously required, but this is an exciting first step. I am presenting preliminary results of a pilot experiment that will be further analyzed, expanded and replicated.

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