2018年4月30日 星期一
2018年4月10日 星期二
2018年3月20日 星期二
week 3. Introduction to embodied interaction
Embodied Interaction:
Paul Dourish
Phenomenological approach:
"“embodiment” features perhaps most strongly in the phenomenology of perception developed by Maurice Merleau-Ponty"
Two trends:
1. social computing
2. tangible computing
Paper: Embodied Interaction: Exploring theFoundations of a New Approach to HCI
Book: Where the Action Is, Paul Dourish
Phenomenological approach:
"“embodiment” features perhaps most strongly in the phenomenology of perception developed by Maurice Merleau-Ponty"
Two trends:
1. social computing
2. tangible computing
Paper: Embodied Interaction: Exploring theFoundations of a New Approach to HCI
Book: Where the Action Is, Paul Dourish
Open hci2011 from Rung-Huei Liang
Project examples: http://spatialmedia.org/tid/
Questions:
What is the basics of "Tangible Interaction Design" as a design discipline?
Interaction Design Process by Bill Verplank
What are the significant contrasts for Tangible Interaction?
What principles are applicable? For example, synectics triggers
Material (idea, error) invent
Expression (metaphor, scenario) design
Function (model, task) engineering
Form (representation, movement) appearance
Project examples: http://spatialmedia.org/tid/
Questions:
What is the basics of "Tangible Interaction Design" as a design discipline?
Interaction Design Process by Bill Verplank
What are the significant contrasts for Tangible Interaction?
What principles are applicable? For example, synectics triggers
Material (idea, error) invent
Expression (metaphor, scenario) design
Function (model, task) engineering
Form (representation, movement) appearance
Tangible Interfaces from elliando dias
Expression:
如何用 Expressions 開展設計
Exercise:
Describe an Alarm Clock in terms of general expression. Create as many metaphors as possible of an alarm clock. What if we redesign an alarm clock with digital technology?
Expression:
如何用 Expressions 開展設計
Exercise:
Describe an Alarm Clock in terms of general expression. Create as many metaphors as possible of an alarm clock. What if we redesign an alarm clock with digital technology?
2018年3月13日 星期二
week 2. References of Teen HCI Research
HCI research about teens
References:
References:
Special Issue on the Lived Experience of Personal Informatics, Human-Computer Interaction
Most Teens Bounce Back: Using Diary Methods to Examine How Quickly Teens Recover from Episodic Online Risk Exposure - Human-Computer Interaction 2017
Third-wave livestreaming: teens' long form selfie - MobilHCI 17
2018年3月6日 星期二
week 1. introduction
1. Team-forming with NTU students.
Introduction to Tangible Interaction
2011 TID 課程成果
參考文獻:
1.Caroline Hummels, Kees C. Overbeeke, and Sietske Klooster. 2007. Move to get moved: a search for methods, tools and knowledge to design for expressive and rich movement-based interaction.Personal Ubiquitous Comput. 11, 8 (December 2007), 677-690.
2. Baskinger & Gross, "Tangible = Form + Computing", Interactions, 2010.
3. Heekyoung Jung and Erik Stolterman. 2010. Material probe: exploring materiality of digital artifacts. In Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction (TEI '11). ACM, New York, NY, USA, 153-156.
reference project sites:
CIID interaction design
MIT Tangible Media Group
Newcastle University Culture Lab
Introduction to Tangible Interaction
2011 TID 課程成果
參考文獻:
1.Caroline Hummels, Kees C. Overbeeke, and Sietske Klooster. 2007. Move to get moved: a search for methods, tools and knowledge to design for expressive and rich movement-based interaction.Personal Ubiquitous Comput. 11, 8 (December 2007), 677-690.
2. Baskinger & Gross, "Tangible = Form + Computing", Interactions, 2010.
3. Heekyoung Jung and Erik Stolterman. 2010. Material probe: exploring materiality of digital artifacts. In Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction (TEI '11). ACM, New York, NY, USA, 153-156.
reference project sites:
CIID interaction design
MIT Tangible Media Group
Newcastle University Culture Lab
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