2018年3月20日 星期二

week 3. Introduction to embodied interaction

Embodied Interaction: Paul Dourish

Phenomenological approach:
"“embodiment” features perhaps most strongly in the phenomenology of perception developed by Maurice Merleau-Ponty"

Two trends:
1. social computing
2. tangible computing

Paper: Embodied Interaction: Exploring theFoundations of a New Approach to HCI
Book: Where the Action Is, Paul Dourish


Open hci2011 from Rung-Huei Liang

Project examples: http://spatialmedia.org/tid/

Questions:
What is the basics of "Tangible Interaction Design" as a design discipline?
Interaction Design Process by Bill Verplank
What are the significant contrasts for Tangible Interaction?
What principles are applicable? For example, synectics triggers

Material (idea, error) invent
Expression (metaphor, scenario) design
Function (model, task) engineering
Form (representation, movement) appearance








Metaphor In Interaction Design from Rung-Huei Liang


Metaphor & Embodiment in Tangible Interfaces:


Tangible Interfaces from elliando dias

Expression:

如何用 Expressions 開展設計

Exercise:
Describe an Alarm Clock in terms of general expression. Create as many metaphors as possible of an alarm clock. What if we redesign an alarm clock with digital technology?

2016年12月13日 星期二

week 14. pure design research

1. student presentation on "annotated portfolios"
2. Pure design research
"useless", "unusable", "non-functional" design

Ref:
Counterfunctional things 
3. Lab, field, showroom methods review

Ref:
Interaction design labels

2016年12月5日 星期一

week 13. making public of design research

making public of design research. p. 742

1. An operational design product with a one-sentence description.
v.s.
2. A 10-page paper with a one-sentence design proposal.

Chapter 7 in "Design Research Through Practice : 

From the Lab, Field, and Showroom" 

how well is the "annotation"?

Exercise:

http://informationdesign2012.blogspot.tw/2016/12/week-13-annotated-portfolios-case.html