Critical dialogue: interaction, experience and cultural theory
1.
"This workshop will explore the
ways in which HCI can benefit from a constructive
dialogue between critical theory and experience in
questions of design and evaluation."
2.
"
HCI has broadened from usability to experience and
from productivity to fun, affect, aesthetics, and ethics.
Experience, culture, enjoyment, design, and other
related terms are now much used but under-theorized
concepts in HCI. Yet they are all associated with rich
histories of scholarship in other domains, and they
include their own epistemologies, approaches, and
outputs. Leveraging these terms in HCI will require
thoughtful engagement with these traditions, and in
particular, critical theory"
3.
critical theory...
"These include: semiotics (the study of
signs and symbols), hermeneutics (the study of
interpretation and meaning), structuralism (the study
of underlying structures of cultural artefacts), post
structuralism (the denial of the existence of such
structures), deconstruction (well this is getting
complicated now), psychoanalysis (yes and perhaps
each of these deserves a paragraph on their own),
feminism, Marxism, and postmodernism. "
4. "Since post-structuralist semiotics critiqued the notion
that there was a direct correspondence between a
cultural artifact and any single interpretation of it, ideas
based in critical traditions such as reader-response
theory have supplemented traditional semiotic readings
of how interaction takes place. These approaches argue
that meaning is emergent, constructed through a
“performance” of the text in a particular context.
Clearly this kind of theory is more difficult to implement
as a set of design guidelines and perhaps for this
reason hermeneutics has received less attention in HCI
(however, see for instance [12]). "
5.
"When Winograd and Flores followed Heidegger in
rejecting the view that things are the bearer of
properties independent of interpretation [18],
phenomenology’s emphasis on both phenomena and
the consciousness experiencing them began to be
influential in HCI, e.g. [8][10]. When attention turned
from usability to user experience, connections to critical
theory became more frequent and complex. McCarthy
and Wright’s [14] book Technology as Experience drew
extensively on the Russian literary critic and
philosopher Mikhail Bakhtin and his problematic
relationship with formal theory and preference for a
decentred dialogue grounded in the particularities and
uncertainties of lived experience."
4. "Since post-structuralist semiotics critiqued the notion
that there was a direct correspondence between a
cultural artifact and any single interpretation of it, ideas
based in critical traditions such as reader-response
theory have supplemented traditional semiotic readings
of how interaction takes place. These approaches argue
that meaning is emergent, constructed through a
“performance” of the text in a particular context.
Clearly this kind of theory is more difficult to implement
as a set of design guidelines and perhaps for this
reason hermeneutics has received less attention in HCI
(however, see for instance [12]). "
5.
"When Winograd and Flores followed Heidegger in
rejecting the view that things are the bearer of
properties independent of interpretation [18],
phenomenology’s emphasis on both phenomena and
the consciousness experiencing them began to be
influential in HCI, e.g. [8][10]. When attention turned
from usability to user experience, connections to critical
theory became more frequent and complex. McCarthy
and Wright’s [14] book Technology as Experience drew
extensively on the Russian literary critic and
philosopher Mikhail Bakhtin and his problematic
relationship with formal theory and preference for a
decentred dialogue grounded in the particularities and
uncertainties of lived experience."
Technology as experience
Reference:
1. 社會科學的理路 pp. 352-353, 365-366, 384-387
2. 反身性方法論: 質性研究的新視野, pp. 60-61
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